The game is part of the DreamWorks How To Train Your Dragon franchise, and so it was critical that I kept within that existing soundworld. What were your musical inspirations for the soundtrack? I worked closely with the developers and publishers from quite early on in the process, so it felt like the music really grew with the project as all the worlds within the game were being formed. It’s an amazing game to be involved with and one I have really enjoyed being part of. ![]() How was your experience working on the project? ![]() A media composer and sound designer, Chris has worked on a number of videogame projects to date, including producing the soundtrack for multi-platform release Transformers BattleGrounds (PS4, XBox One, Nintendo Switch, Steam), music roles on the award-winning title Get Packed and the critically acclaimed Jurassic World Aftermath (Oculus Quest).
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